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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2018
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Posted - 2013.12.17 19:37:00 -
[1] - Quote
Nag'o wrote:Ships only deal and receive bumping damage if they are out of shields. There you go, half of the issues solved.
Why do you hate armour tanks? |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2018
|
Posted - 2013.12.17 19:50:00 -
[2] - Quote
Arthur Aihaken wrote:Pipa Porto wrote:1. So if I park a Freighter on the Jita undock and run some reps on it, I get to gank everyone undocking. Neat. 2. Ok, MWD Stabbers. These actually have more kinetic energy than a Freighter. By quite a bit. Not sure what part of "negligible" (aka: nothing) you din't get getGǪ
Plated MWD stabbers have lots of mass and momentum... |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2021
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Posted - 2013.12.17 20:06:00 -
[3] - Quote
Nag'o wrote:Danika Princip wrote:Nag'o wrote:Ships only deal and receive bumping damage if they are out of shields. There you go, half of the issues solved.
Why do you hate armour tanks? No, I love them, plus explosions.
Making shield tanks immune to ramming, but leaving armour vulnerable to it is kind of a tremendous nerf to armour tanks you know. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2024
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Posted - 2013.12.18 00:26:00 -
[4] - Quote
supernova ranger wrote:Just turn the mechanic off in high and let it run everywhere else
How would that even remotely make sense? |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2029
|
Posted - 2013.12.19 00:01:00 -
[5] - Quote
Nag'o wrote:I gave it a little tought and realized that maybe a ramming module is a better solution after all. A passive lowslot module like an armor plate.. idk. A module that if fitted gives you a criminal flag if you bump other ships while shieldless. Maybe the module strips your own shield for ramming by itself. I'm trying to be creative here, sorry if it's not working. Lol.
It's not working, at all. You're inventing mechanic after mechanic just to get around flaws in your idea. trust me, it won't work. Go back to the drawing board and start again from scratch. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2029
|
Posted - 2013.12.19 02:17:00 -
[6] - Quote
And, given that flying in a fleet would be completely impossible without it, why would anybody ever turn it off? |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2029
|
Posted - 2013.12.19 11:23:00 -
[7] - Quote
Andy Landen wrote:Danika Princip wrote:And, given that flying in a fleet would be completely impossible without it, why would anybody ever turn it off? Obviously the mechanics would have to be designed so that collisions did not occur during wing warps. If you are talking about movement while fighting, turning off collision avoidance would be useful if you wanted to go in a particular direction and you were in a ship with a large mass and you were aware of where your friends were going. If you wanted to align and didn't want collision avoidance to stop the alignment, or if you were crashing the gate and didn't want hostile ships to stop you from reaching the gate. If you were a fleet of cheap T1 frigates running into a larger, more expensive target in order to take it out fast. I am sure that there are a great many more reasons to fly with collision avoidance off.
Turning collision avoidance off would destroy every ship in a fleet the second they tried to move. Why would anyone do that? |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2033
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Posted - 2013.12.19 23:38:00 -
[8] - Quote
Andy Landen wrote: Let's say everyone aligned to the same planet after they exit warp and they set their speed to 100 m/s. Do you see any collisions by those actions? Now let's say that the fleet warps their wings in individually and to different spots on the grid. Do you see even more room for moving without friendly collisions? I do.
Lets say a fight is happening, and the fleet has their anchor at range. The anchor is moving, the fleet moves to stay with him, bumps into one another, and dies.
The fleet warps to a gate at zero. The fleet now slams into one another and the gate, and dies.
The fleet warps to a perch. The fleet slam into one another and die.
The fleet mass undocks from, a station, slams into one another and dies.
The cap fleet all jump to the same cyno, slam into one another and die.
Do I have to continue? |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2035
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Posted - 2013.12.20 00:14:00 -
[9] - Quote
Andy Landen wrote: I appreciate your effort to set the lore straight, but the fact is that the dialog when entering warp does not say, "anti-friction bubbles of depleted vaccuum drive activated". The word warp has a meaning for a reason. It means to bend. When space is bent so that two points are closer together, then travel across the shorter space (warped space) makes it seem that you are moving faster than you really are. And the drive which warps space is the warp drive.
Since micro warps are lesser versions to regular warps, it is reasonable to assume that they will have lesser of the same kinds of effects on the ships as well.
Plus, I can't allow Eve to use the term depleted vacuum when her normal space is no where near a vacuum; there is this constant drag (which we call space gell) on ships moving relative to the relative speeds of the static objects in their respective solar systems. CCP, will you please re-look at all this non-sense and consider revising the mechanics so that they are at least vaguely in line with the most fundamental laws of physics. The players will adapt, they always have, and they will most likely love the improved mechanics. World of Tanks added a realistic physics engine to their game and the players absolutely loved it! Let's improve the mechanics to be more in line with at least the most fundamental laws of physics.
This is possibly one of the most pedantic forum posts I have ever read. I think you need to walk away for a while. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2047
|
Posted - 2013.12.22 06:59:00 -
[10] - Quote
Sentamon wrote:Teckos Pech wrote:Old and repetitious topic, to be quite honest. Link 1.etc etc Don't mean to scare you in your sheltered basement life but technology improves at a rapid pace and makes things not possible a few years ago very possible today. Shocking I know. 
But does it make things that were a bad idea a year ago into a good idea today?
Not really! |
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